AI Insights · Timothy · January 2022
Top Down Games in Ecuador: Q4 2021 Performance Insights
An overview of the performance of the top 5 top down games on a unified platform in Ecuador during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 top down games in Ecuador experienced varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game.
Clash Royale from Supercell saw a notable increase in weekly revenue, peaking at approximately $10K in the week of December 20. Weekly downloads for the game showed a rising trend mid-quarter, reaching around 30K by late October, while weekly active users climbed steadily from 511K to approximately 929K by the end of December.
Parcheesi STAR from Gameberry Labs had a steady weekly revenue between $3.4K and $5.9K throughout the quarter. Downloads remained relatively stable, with a slight increase towards the end of December, reaching around 23.7K. Active users showed a downward trend initially but picked up towards the end of the quarter, ending at approximately 419K.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced fluctuations in weekly revenue, with a peak of approximately $5K at the end of November. Downloads saw a significant drop in early November but stabilized around 4.4K by the end of December. Active users saw a decline in mid-quarter but remained steady at around 139K towards the end.
Brawl Stars from Supercell had a consistent weekly revenue, peaking at around $4.8K in the last week of December. Weekly downloads varied, showing a significant increase towards the end of the quarter, reaching approximately 15.2K. Active users showed minor fluctuations but remained stable around 172K by the end of December.
League of Legends: Wild Rift from Riot Games had a relatively low weekly revenue, peaking at approximately $2.7K in the last week of December. Weekly downloads remained low but saw a gradual increase, reaching around 2.3K by the end of December. Active users remained steady throughout the quarter, ending at approximately 26.2K.
For more detailed insights and trends, visit Sensor Tower.